mood
Melancholy
Worlds (14)

Mover
Move the orb with the D-pad, press A to cycle its color. An input demo.

The Lantern Keeper
A short choice-narrative on a storm coast. Climb the tower, tend the light, or turn back to the road.

Falling
A falling-block puzzle for the NES.

Ruins
Graham Nelson's worked example from the Inform Designer's Manual: a 1930s archaeologist hacks through Central American rainforest to plunder a lost Mayan temple. The canonical Inform 6 teaching game.
Ghost Town
An abandoned Old West town hides a hoard of gold. Walk in past the swinging saloon doors. The townsfolk aren't gone, just no longer breathing.
Voodoo Castle
Count Cristo has had a fiendish curse placed upon him by his enemies. Trapped in his coffin, only you can free him from the voodoo spell.
NarrativeCourt of Thorns
Five factions, one throne

Threediopolis

You Won't Get Her Back

Weary Eerie Way
PlatformerThe Cathedral Abyss
Traverse a haunted sanctuary where faith warps into hunger, testing your every leap and resolve
3DGreyhollow
Fog-drowned survival horror in a PS1 nightmare.
3DTrials of Hercules
Face monstrous foes and divine challenges as redemption hangs in the balance of your strength
PlatformerEverlight Haven
Scale the dilapidated structure, shedding light on lost beacons while evading relentless clockwork foes