mood
Mysterious
Worlds (8)
BalancesGraham Nelson's Enchanter homage from the Inform Designer's Manual: a fledgling spellcaster with a book of gnusto, frotz, yomin and rezrov sets out from a ramshackle hut. A compact spell-puzzle worked example.by @wildsaiGolden VoyageAn old sea captain charters you to find the three Jewels of Light. The Mediterranean, the Nile, the Strait of Magellan. Bring them home and split the gold.by @wildsaiPyramid of DoomAn Egyptian pyramid lies untouched in the desert. The treasures inside are guarded by a curse three thousand years old.by @wildsaiPirate AdventureStranded on a deserted tropical island, find the long-lost pirate's hidden treasures and sail his ghost ship back to your London flat.by @wildsaiLibrary of HorrorA larger interactive-fiction demonstration bundled with the PunyInform Z-machine v3 library — a haunted library puzzle with multiple rooms, NPCs, and inventory-driven progression.by @wildsaiAdventureCrowther & Woods' 1976 cave-exploration adventure, ported to Inform 6 by Donald Ekman et al. The interactive original behind every IF game since.by @wildsaiFelbirtlhymChallenge fate as you shape destinies in a land of ancient prophecies and wondrous magicby @ravenWizard's Palace of OrbsExplore a sprawling 3D palace as a wizard, hunting for scattered magical orbs to brew potions and grow more powerful. Collect, craft, and level up your arcane abilities as you delve deeper into the palace's secrets.by @vic