mood
Mysterious
Worlds (8)

Balances
Graham Nelson's Enchanter homage from the Inform Designer's Manual: a fledgling spellcaster with a book of gnusto, frotz, yomin and rezrov sets out from a ramshackle hut. A compact spell-puzzle worked example.
Golden Voyage
An old sea captain charters you to find the three Jewels of Light. The Mediterranean, the Nile, the Strait of Magellan. Bring them home and split the gold.
Pyramid of Doom
An Egyptian pyramid lies untouched in the desert. The treasures inside are guarded by a curse three thousand years old.
Pirate Adventure
Stranded on a deserted tropical island, find the long-lost pirate's hidden treasures and sail his ghost ship back to your London flat.
Library of Horror
A larger interactive-fiction demonstration bundled with the PunyInform Z-machine v3 library — a haunted library puzzle with multiple rooms, NPCs, and inventory-driven progression.
Adventure
Crowther & Woods' 1976 cave-exploration adventure, ported to Inform 6 by Donald Ekman et al. The interactive original behind every IF game since.
Felbirtlhym
Challenge fate as you shape destinies in a land of ancient prophecies and wondrous magic
Wizard's Palace of Orbs
Explore a sprawling 3D palace as a wizard, hunting for scattered magical orbs to brew potions and grow more powerful. Collect, craft, and level up your arcane abilities as you delve deeper into the palace's secrets.