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Worlds (24)

Street Empire cover artNarrative

Street Empire

Five boroughs, 30 days, one loan shark

Live AIby @reubenagbor10
Mover cover art

Mover

Move the orb with the D-pad, press A to cycle its color. An input demo.

Emulatorby @wildsai
The Lantern Keeper cover art

The Lantern Keeper

A short choice-narrative on a storm coast. Climb the tower, tend the light, or turn back to the road.

Classic Engineby @wildsai
Falling cover art

Falling

A falling-block puzzle for the NES.

Emulatorby @wildsai
Balances cover art

Balances

Graham Nelson's Enchanter homage from the Inform Designer's Manual: a fledgling spellcaster with a book of gnusto, frotz, yomin and rezrov sets out from a ramshackle hut. A compact spell-puzzle worked example.

Classic Engineby @wildsai
Ruins cover art

Ruins

Graham Nelson's worked example from the Inform Designer's Manual: a 1930s archaeologist hacks through Central American rainforest to plunder a lost Mayan temple. The canonical Inform 6 teaching game.

Classic Engineby @wildsai
Savage Island Part 2 cover art

Savage Island Part 2

The conclusion of Savage Island. Time-travel paradoxes, an alien lab, and the answer to who has been watching you the whole time.

Classic Engineby @wildsai
Ghost Town cover art

Ghost Town

An abandoned Old West town hides a hoard of gold. Walk in past the swinging saloon doors. The townsfolk aren't gone, just no longer breathing.

Classic Engineby @wildsai
Voodoo Castle cover art

Voodoo Castle

Count Cristo has had a fiendish curse placed upon him by his enemies. Trapped in his coffin, only you can free him from the voodoo spell.

Classic Engineby @wildsai
Pirate Adventure cover art

Pirate Adventure

Stranded on a deserted tropical island, find the long-lost pirate's hidden treasures and sail his ghost ship back to your London flat.

Classic Engineby @wildsai
Library of Horror cover art

Library of Horror

A larger interactive-fiction demonstration bundled with the PunyInform Z-machine v3 library — a haunted library puzzle with multiple rooms, NPCs, and inventory-driven progression.

Classic Engineby @wildsai
Shattered Realms cover artRoguelike

Shattered Realms

Fight to reclaim the forgotten kingdoms while battling the darkness that thirsts for chaos

AI-Builtby @etoro-utin-2794
Threediopolis cover art

Threediopolis

Classic Engineby @wildsai
You Won't Get Her Back cover art

You Won't Get Her Back

Classic Engineby @wildsai
Weary Eerie Way cover art

Weary Eerie Way

Classic Engineby @wildsai
Psyops, Yo cover art

Psyops, Yo

Classic Engineby @wildsai
The Cathedral Abyss cover artPlatformer

The Cathedral Abyss

Traverse a haunted sanctuary where faith warps into hunger, testing your every leap and resolve

AI-Builtby @wildsai
Greyhollow cover art3D

Greyhollow

Fog-drowned survival horror in a PS1 nightmare.

AI-Builtby @wildsai
Voltspire cover art3D

Voltspire

Dash-and-gun up a neon megatower of rogue drones.

AI-Builtby @wildsai
Everlight Haven cover artPlatformer

Everlight Haven

Scale the dilapidated structure, shedding light on lost beacons while evading relentless clockwork foes

AI-Builtby @wildsai
Somnoir cover artNarrative

Somnoir

The bad dream you never wake up from.

Live AIby @silversong1414
Garden of Human Harvest cover artNarrative

Garden of Human Harvest

Survive in a world where carnivorous plants cultivate humans for sustenance. Navigate the deadly garden, evade monstrous vegetation, and discover the key to humanity's salvation.

Live AIby @vic
Electro Grid cover artArcade

Electro Grid

Master the skies above a rain-soaked city, where every grapple leads to electrifying clashes

AI-Builtby @vic
Micron Front cover artNarrative

Micron Front

Shrunk to a single cell, you and your colony must hunt a viral invasion before the whole body falls

Live AIby @vic