A world you built or uploaded can be published to the catalog so players discover and play it. Every world you publish is a distribution channel, and it earns you credits for every day it is played. For the rates and the bigger earning picture, see the [creator economy guide](./creator-economy.md).A world you built or uploaded can be published to the catalog so players discover and play it. Every world you publish is a distribution channel, and it earns you credits for every day it is played. For the rates and the bigger earning picture, see the creator economy guidecreator economy guide.
#Before you can publish
Two things gate publishing to the catalog, and nothing else does:
- A paid plan. Publishing is open on Plus, Pro, and Forge, any paid tier. Free accounts see an upgrade prompt.
- An eligible world. Eligibility follows the rights you hold, not the format. Worlds you made (
original) and third-party work you licensed are publishable. Public-domain and non-commercially-licensed worlds are fully playable and shareable too. The upload guide covers the rights basis in full.
There is no separate application and no review queue for the listing itself.
#Where to publish
Open the world in Creator Studio (/app/play/<id>/edit) and use the publish panel. The world goes live in the catalog immediately, with a share link and a listing on your creator profile.
#How you earn
Every registered creator earns bonus credits when other players engage with their published worlds and characters, at rates that scale with plan: Free 0.2 credits per audience-day, Plus 0.3, Pro 0.4, Forge 0.5 (2.5x the Free rate). Spend earned credits anywhere on the platform. A world keeps earning play rewards as its audience grows.
#Choose how players reach your world
Every world has an access mode, set in Creator Studio → Monetization: free is the default and live today — anyone plays instantly. When creator earning launches Q3 2026 you'll also be able to make a world ad-supported (free to play, supported by ads) or premium (players unlock it). Until then those two are shown but locked, and the play-reward credits above are how published worlds earn today. See Free play, ads, and premium worlds for the player's-eye view.
#Manage a live world
Once a world is published, the same panel manages it:
- Edit. Update the world. Changes propagate to active sessions on the next turn; players can pin a session to a specific revision.
- While people are playing. Publishing an update never interrupts a run in progress. With live editing on (the default), active sessions pick up safe changes on their next turn and the player sees a brief "World updated" notice with your publish note; structural changes apply to new sessions only. Turn live editing off to keep in-progress players on the version they started. If your world allows cloning, a player can snapshot the version they're on and keep playing it.
- Pause. Temporarily take the world out of the catalog without losing the listing. Reactivate any time.
- Retire. Permanently remove the listing. Players who already started keep access to their sessions.
- Delete. Permanently delete the world — its drafts, every revision, and all play sessions go with it. Owner-only and cannot be undone; use Pause or Retire instead if players might still want their saves.
#Where your stats show up
Track everything in your analytics dashboard: play counts, unique players, play hours, favorites, top worlds, and active sessions.
Publishing is one of the ways creators grow on wilds, alongside referral credits and audience reward credits. See the creator economy guide for the full picture.
#References
- Creator economy: rates, the distribution loop, and the full earning picture.
- Upload and publish your own games: bring an existing game and publish it.
- Creator Studio: the editor where publishing lives.