Classic recreations

Classic interactive fiction

Four canonical text adventures, browser-playable, voice-narrated, with an AI companion at your side. Every game in this catalog is public domain or author-released to free distribution. We ship the canonical binaries unchanged; the only thing we add is the layer on top.

Mainframe · 1976

Adventure

by Crowther + Woods

The cave that founded interactive fiction. Will Crowther mapped Mammoth Cave into a PDP-10 game; Don Woods added the dragons. The Inform 6 v5 port plays here.

4-8 hours
Microcomputer · 1978

Adventureland

by Scott Adams

First commercial text adventure to run on a home computer. 16 kilobytes of RAM. 13 treasures. Author-released to free distribution. Plays through the condact VM.

3-6 hours
Reference · 1999

Cloak of Darkness

by Roger Firth

The "hello world" of interactive fiction. Three rooms, one cloak, one mechanic. Every IF authoring system has a port. PunyInform Z-machine v3 build here.

5-10 minutes
Modern PunyInform · 2019

Library of Horror

by PunyInform contributors

The largest demonstration shipped with PunyInform. A haunted library, a librarian, a conversation tree that rewards careful asking. BSD-3-Clause.

30-60 minutes
Microcomputer · 1978

Pirate Adventure

by Scott Adams + Alexis Adams

Stranded on a deserted tropical island. Find the long-lost pirate's hidden treasures and sail his ghost ship back to your London flat. Adventure #2.

3-6 hours
Microcomputer · 1979

Secret Mission

by Scott Adams

A nuclear reactor is set to explode. Find the bomb, defuse it, and identify the saboteur before the warhead triggers a global incident. Adventure #3.

3-5 hours
Microcomputer · 1979

Voodoo Castle

by Alexis Adams + Scott Adams

Count Cristo has had a fiendish curse placed upon him by his enemies. Trapped in his coffin, only you can free him from the voodoo spell. Adventure #4.

3-5 hours
Microcomputer · 1979

The Count

by Scott Adams

You wake in a four-poster bed inside a Transylvanian castle. Count Dracula stalks the halls. Find a way to destroy him before sundown. Adventure #5.

4-6 hours
Microcomputer · 1979

Strange Odyssey

by Scott Adams

A meteor shower has crippled your spacecraft. Stranded on an alien moon, recover the treasures of a long-dead civilization and find a way home. Adventure #6.

3-5 hours
Microcomputer · 1980

Mystery Fun House

by Scott Adams

A secret message is hidden somewhere in the carnival's funhouse. Find it before the gates close at midnight. Adventure #7.

3-5 hours
Microcomputer · 1980

Pyramid of Doom

by Alvin Files + Scott Adams

An Egyptian pyramid lies untouched in the desert. The treasures inside are guarded by a curse three thousand years old. Adventure #8.

4-6 hours
Microcomputer · 1980

Ghost Town

by Scott Adams

An abandoned Old West town hides a hoard of gold. Walk in past the swinging saloon doors. The townsfolk aren't gone, just no longer breathing. Adventure #9.

3-5 hours
Microcomputer · 1981

Savage Island Part 1

by Scott Adams

Marooned on a remote island with no memory of how you got here. Survive long enough to discover what brought you. First half of the two-part finale. Adventure #10.

5-8 hours
Microcomputer · 1981

Savage Island Part 2

by Scott Adams

The conclusion of Savage Island. Time-travel paradoxes, an alien lab, and the answer to who has been watching you the whole time. Adventure #11.

5-8 hours
Microcomputer · 1981

Golden Voyage

by Scott Adams

An old sea captain charters you to find the three Jewels of Light. The Mediterranean, the Nile, the Strait of Magellan. Bring them home and split the gold. Adventure #12.

4-7 hours

How this catalog works

Every game runs on its native virtual machine. Z-machine v3, v5, v8 each get their own interpreter; Scott Adams condact games run through a separate VM that predates the Z-machine by years. We wrote each runtime from the spec and verify them against canonical Frotz transcripts. The prose you see is the prose the original authors wrote.

On top of that runtime sits the layer that makes wilds.ai different: voice narration in the voice you pick, an AI companion in the sidebar who reads along and reacts, save state that survives across sessions and devices, and real audio for what was originally text-only. The canonical text plays through untouched; the overlay never edits the original.

None of these games require an account to start. Play five turns as a guest. Sign up free to save your place. Plus tier unlocks companion narration and full voice. Pro and Forge unlock the full classic library plus the same capabilities across every other game family on the platform.

Bringing your own file

Have a Z-machine v3 / v5 / v8 story file or a Scott Adams `.dat`? Drop it into the sandbox and play it through the same runtime the curated catalog uses. Your file uploads to your private account; it does not appear in the public catalog. Open the sandbox →

Where to start

New to interactive fiction? Cloak of Darkness in ten minutes. Want the canon? Adventure for the evening. Want a modern puzzle? Library of Horror. Want a cassette-era treasure hunt? Adventureland.

Start with Adventure