About
Infinite AI Games. Infinite AI Characters. Infinite Memory.
wilds.ai is the AI platform for infinite games and infinite characters with memory that lasts. Describe a haunted space station, a rain-soaked detective noir, or a tactical dungeon crawl, and the AI generates the world: regions, NPCs, factions, quests, combat rules, items, branching endings, cover art, and a browseable lore encyclopedia. Then you play it. Chat one-on-one with AI characters who remember every conversation across sessions, weeks, and months. Real game engines enforce real consequences, voice chat gives every character a distinct voice, and multiplayer co-op brings up to six friends in. Solo or party RPG across 10 game families, with creator-rated content tiers.
What you can build
Ten game families, each with a dedicated runtime: tabletop RPGs with tactical grid maps and auto-battler team formations, roguelikes with procedural dungeons and fog of war, board games on 2D or 3D boards, visual novels with character expression cross-fades, survival horror with sanity and supply pressure, real-time 3D dungeons with combat patterns and boss phases, point-and-click adventures, interactive fiction, narrative sandbox, and platformer-style action. Sixteen genres on top of that. The platform picks its own rendering style, combat math, and narration density to match the world you described.
On top of those, classic recreations is a third runtime category that plays canonical public-domain interactive fiction end-to-end with the original prose preserved verbatim. Crowther + Woods' Adventure (1976), Scott Adams' Adventureland (1978), Roger Firth's Cloak of Darkness, and the PunyInform Library of Horror all run on embedded Z-machine and Scott Adams condact virtual machines we wrote from the spec. The wilds overlay adds voice narration, an AI character in the sidebar, save state across devices, and real audio for what was text-only — without editing a word of the original game. Alongside the curated catalog, the Stories hub plays them all — ink (run natively through inkjs), Twine (Harlowe / SugarCube), and the classics — with the same optional AI overlay reading straight from your own story tags. Stories are hand-authored interactive fiction you import and play, distinct from the AI-built game worlds above.
Every family ships both a story-driven mode (chat narration) and a tactical mode (grid combat, character sheets, dice). The family picks the default; the player picks how to play each session, and can flip between modes any time without losing progress.
Every world ships with AI characters who carry persistent memory, HEXACO personality, and PAD mood states. Each character has eight emotional expression variants that cross-fade in real time as the conversation shifts. Character chat runs as one continuous thread per persona, with no new-chat button and no summarized-away history. Switching personas opens a parallel thread with its own memory scope, so the same character can know two versions of you across two parallel runs. Chat one-on-one or in group conversations, then bring your party into a game session as your adventuring crew. Character chat has three modes: Auto (adapts between roleplay and assistant by context), Character (strict in-world only), and Assistant (character personality plus web research, sourced answers, planning, coding help, image generation, and visual analysis).
Personas let you bring multiple identities into the same account. A stoic knight one session, a sarcastic rogue the next, a shy student after that. The AI addresses you by your chosen name, uses your pronouns consistently, and describes your character accurately in scene illustrations. Each persona also carries a default narration perspective with three options: first person ("I enter the tavern"), second person ("You enter the tavern"), or third person by your persona's name ("Elara enters the tavern"). The choice is locked once a session starts so memory and prose stay consistent, and you can change it for the next run from the persona settings or the start-game picker. One account, many selves.
How wilds.ai differs from the other AI game platforms
Three platforms come up most often in the AI-game-platform comparison set. Here is the shape of each, and where wilds.ai sits relative to them.
The technology underneath
Nine neuroscience-backed memory mechanisms keep characters consistent across sessions: spacing effect, emotional tagging, chunking, interference resolution, context-dependent retrieval, reconsolidation, generation effect, sleep consolidation, and personality drift. HEXACO personality modeling and PAD emotional states drive how characters react and evolve. Multi-provider routing across OpenAI, Anthropic, OpenRouter, and Ollama picks the best model per call.
Thirteen deterministic game engines run the math underneath. Combat resolution, dice rolls, inventory, progression, survival pressure, objectives with DAG prerequisites, deferred consequences, and ending detection. Your choices carry real mechanical weight. Betray someone early and the consequence engine schedules the repercussion for later in the campaign. Stories follow natural dramatic arcs with pacing that adapts from setup through climax. The AI narrates and reacts; the engines guarantee the rules.
Characters accumulate tiered persistent memory that survives across sessions, weeks, and months. A dynamic lore trigger system reveals world details organically based on player actions, location, NPC presence, and quest progress. Streaming narration synthesizes speech in real time as the AI writes; audio starts playing within seconds of each sentence completing. Each NPC gets a distinct voice based on personality, gender, and role.
Open source under the hood. See the architecture overview for the technical layer, or the runtime source at github.com/framerslab.
Three AI quality tiers
Scout, Pathfinder, and Oracle. Scout is fast and responsive for casual play. Pathfinder delivers richer narration and smarter NPCs. Oracle (available on Pro and Forge plans) routes to the most capable frontier models for masterful prose and peak game-mastering. Switch tiers mid-session from the settings panel. Voice synthesis runs on the same streaming path so audio keeps pace with whichever tier you picked.
VR mode (in beta)
Every wilds.ai world plays in VR. R3F-rendered worlds render natively with hand controllers, teleport locomotion, and head-tracked cameras. Phaser, Pixi, and DOM family viewports project onto a curved cinema screen at a virtual seat. The dedicated /app/vr shell lets you browse, pick a world, and launch into it without ever taking off the headset.
AI characters show up as holographic portraits by default, with mood and voice rings tied to PAD state and TTS amplitude. Creators can opt in per blueprint to upgrade to a rigged VRM 1.0 humanoid generated from the character's appearance description.
Supported on Quest 2, Quest 3, Quest Pro, Vision Pro, Valve Index, Pico 4, and any PCVR-capable Chromium browser via OpenXR. One web codebase, every headset. Explore VR mode →
Creator studio
Every field in every world is editable. The Creator Studio is a three-column editor with twenty-eight-plus panels covering world overview, lore, regions, scenes with authored background images, dynamic lore with trigger conditions, cross-region puzzle chains, NPCs with HEXACO personality and relationships, objectives with DAG prerequisites, branching endings, merchants, title screens with composable visual effects, dialogue systems, tutorials, and per-family panels for visual novels. Every panel autosaves. AI tools suggest fixes and generate missing content on demand. Authored content (scene backgrounds, NPC portraits, lore entries) flows directly into gameplay without re-running the AI.
Published worlds support live editing (updates propagate to active sessions on the next turn), version pinning (players can freeze a session to a specific revision), and forking with full creator attribution and a remix counter. Every registered creator earns bonus credits when other players engage with their worlds and characters, at rates that scale with plan: Free 0.2 credits per audience-day, Plus 0.3, Pro 0.4, Forge 0.5 (2.5x the Free rate). Spend earned credits anywhere on the platform — building more worlds, generating assets, and playing. Every account also gets a unique referral link: 250 credits per verified signup, plus 500 more on paid upgrade within 90 days.
Off-platform game export (pre-built static zips, full TypeScript source repos, Capacitor iOS + Android projects, hosted iframes) is in build, Forge-only at launch (Q3 2026), so creators can take their published worlds anywhere.
Platform API Coming Soon
wilds.ai is also a programmable platform. The same engines that power the first-party experience are available as headless JSON APIs for third-party developers. Embed AI-driven NPCs, quests, streaks, progression systems, and game-master agents into your own games, fitness apps, education products, or any experience that benefits from persistent AI characters with real memory.
Unity and Unreal Engine SDKs for AgentOS agents ship alongside the API. Integrate intelligent characters, narrators, and game masters directly into native game projects with first-class engine support. Developer billing, usage dashboards, and SDK documentation are in active development. For early access: [email protected].
Content policy and data handling
Four per-session content ratings, modeled on game age ratings: Safe, Standard, Mature (18+), and Private (18+). Mature-rated fiction supports graphic violence and strong themes and requires an 18+ age confirmation. Illegal content is banned at every rating.
Your content is your own. wilds.ai does not use your stories, conversations, worlds, characters, or memory data to train AI models. Data is encrypted in transit, hosted in our own infrastructure, and deletable on request. Account export ships as JSON; you can leave with everything you made.
Who builds wilds.ai
wilds.ai is built by Framers Lab, Inc., a Delaware corporation based in Los Angeles, founded by Johnny Dunn. We also build and maintain AgentOS, the open-source autonomous agent framework that powers Wilds characters. Reach the team anytime at [email protected] or [email protected].
Meet the team
Johnny Dunn
Game design at Parsons; seven-plus years in software and machine learning, including ML ops and cognitive assistants at eBay and Amelia.ai, plus applied AI in biotech. Architect of AgentOS and wilds.ai.
Nathan Franc
Brand, product, and UX design across Wilds. Previously design at Emote Digital; RMIT University, Melbourne.
Victor Evogor
Full-stack TypeScript across React, Node, and Go, with deep AI-integration work. BS in Computer Science, University of Calabar.
A three-person founding team. Bootstrapped.
Community
wilds.ai is a social platform. Add friends, follow creators, and see new worlds in your Following feed. Rate and review with half-star precision. Share game highlights from any session with one tap; each highlight generates a card with the AI prose, your action, and the scene illustration. A daily featured world rotates on the dashboard with bonus credits for playing it. Browse completed adventures from other players as readable stories. Remix any public world with one click; the original creator gets attribution.
Discord is the live hub for prompting help, multiplayer matchmaking, and creator spotlights. The WildsAIAgent bot answers questions, runs trivia, and posts daily world-building challenges.
Frequently asked questions
Keep exploring
The Wilds — the shared AI universe · How wilds.ai works under the hood · The open-source AgentOS engine · Build on the platform API · Create and earn from your worlds
Wilds AI Universal Exporter — save chats from Character.AI, AI Dungeon, and more
Wilds AI Universal Exporter is a free Chrome extension that lets you back up and download your AI roleplay chats as JSON, plain text, PDF, or PNG story cards. 100% local — nothing leaves your browser. Use the files anywhere: paste them into your own tools, archive them, share them, or drop them straight into a new wilds.ai character or world.
- One-click exportFloating button on any chat or adventure page.
- Four formatsJSON, .txt, .pdf, or zipped PNG story cards.
- Privacy-firstNo accounts, no servers, no telemetry.
- Cross-platformCharacter.AI, AI Dungeon, and more on the way.