Developers

Build on wilds.ai

Platform API

The external Platform API is in active development. The goal is a headless REST and streaming surface for embedding wilds.ai game sessions, companions, and world data in third-party applications without scraping the first-party product.

Developer Billing

Usage-based metering separate from consumer subscriptions and the WILD in-game economy. Pay for API calls, LLM tokens, and image generation. Tiered pricing with volume discounts.

Assistant Extensions

Companion Assistant mode already works inside the first-party wilds.ai product for research, sourced answers, planning, coding help, image generation, and visual analysis. Real-world assistant actions like calendars, tasks, appointments, email, and connected workflows are planned as future AgentOS-powered extensions rather than hard-coded one-off integrations.

Multi-Tenant Hosting

White-label game hosting with custom branding and domain mapping. Run wilds.ai game experiences under your own brand. Partner integration via webhooks and event subscriptions.

TypeScript SDK

First-party TypeScript SDK for Node.js and browser environments. Type-safe API client, webhook handler, event subscriptions, and DSL compatibility layer for integrating with existing game systems.

Custom Scripting Experimental

Pro and Forge plans include an experimental custom scripting system. Write HTML, CSS, and JavaScript that hooks directly into the game engine. Build custom UI overlays, modified combat displays, inventory renderers, map visualizations, or any game mechanic extension you can imagine.

Scripts execute in a sandboxed context scoped to the games you run them in. They read and react to engine state (combat results, inventory changes, dice rolls, NPC interactions, scene transitions, companion mood shifts) through a structured API. Server-authoritative state (dice math, combat resolution, item drops) remains deterministic and tamper-proof.

Scripts persist across sessions, can be ordered by execution priority, and are reusable across your worlds. Forge users can publish scripts to the marketplace for other creators to install. This is experimental. Custom scripts may break your game, but the blast radius is always confined to your own sessions.

Coming Summer 2026

The Platform API, developer billing, custom scripting, multi-tenant hosting, TypeScript SDK, and AgentOS extension hooks are in active development and launching in phases through 2026.