Developers

Build on wilds.ai

Platform API

Headless REST and WebSocket API for embedding wilds.ai game sessions, companions, and world data in third-party applications. Create sessions, send player actions, stream narrator responses, and query game state programmatically.

Developer Billing

Usage-based metering separate from consumer subscriptions and the WILD in-game economy. Pay for API calls, LLM tokens, and image generation. Tiered pricing with volume discounts.

Multi-Tenant Hosting

White-label game hosting with custom branding and domain mapping. Run wilds.ai game experiences under your own brand. Partner integration via webhooks and event subscriptions.

TypeScript SDK

First-party TypeScript SDK for Node.js and browser environments. Type-safe API client, webhook handler, event subscriptions, and DSL compatibility layer for integrating with existing game systems.

Custom Scripting Experimental

Pro and Forge plans include an experimental custom scripting system. Write HTML, CSS, and JavaScript that hooks directly into the game engine. Build custom UI overlays, modified combat displays, inventory renderers, map visualizations, or any game mechanic extension you can imagine.

Scripts execute in a sandboxed context scoped to the games you run them in. They read and react to engine state (combat results, inventory changes, dice rolls, NPC interactions, scene transitions, companion mood shifts) through a structured API. Server-authoritative state (dice math, combat resolution, item drops) remains deterministic and tamper-proof.

Scripts persist across sessions, can be ordered by execution priority, and are reusable across your worlds. Forge users can publish scripts to the marketplace for other creators to install. This is experimental. Custom scripts may break your game, but the blast radius is always confined to your own sessions.

Coming Summer 2026

The Platform API, developer billing, custom scripting, multi-tenant hosting, and TypeScript SDK are in active development and launching Summer 2026.