interactive fiction · since 1976

50 years of text adventures,optional AI enhancements

Examples: Adventure (1976) · Adventureland (1978) · Pirate Adventure · The Count · Cloak of Darkness, plus a dozen more. The canonical Z-machine and Scott Adams bytecode plays unchanged — the original prose, verbatim. The AI layer is entirely optional: switch on voice narration, a sidebar character, room art, parser fallback, and cross-device save whenever you want them.

  • Voice narration
  • Sidebar character
  • Parser fallback
  • Save anywhere
WILDS · IF-1COLOSSAL CAVE ADVENTURE · 1976YOU ARE STANDING AT THE END OF A ROADBEFORE A SMALL BRICK BUILDING. AROUND YOUIS A FOREST. A SMALL STREAM FLOWS OUT OFTHE BUILDING AND DOWN A GULLY.> ENTER BUILDINGCOMPANIONVEXchronicler"The stream is theold way in — tryDOWNSTREAM at thegully."VOICE · ELI● SAVED · TURN 14

Interactive fiction, preserved and enhanced

Fifty years of text adventures — Adventure, Adventureland, Cloak of Darkness, Library of Horror — playable in your browser, verbatim, with an AI layer you turn on only if you want it.

Canonical, verbatim

The Z-machine v3 VM and Scott Adams condact VM run the original bytecode unchanged. The prose you read is the prose that shipped.

Optional AI layer

Switch on voice narration, a sidebar character, generated room art, and a parser fallback that understands intent when the original two-word parser would have balked.

One family, four engines

Interactive fiction shares its runtime, reader, and AI layer with ink, Twine, and the retro emulator. Author in the tool you love; play it here.

Save anywhere

Cross-device save means you can put a story down on one device and pick it up on another, mid-room, mid-turn.

Prefer choices? ink →  ·  Prefer passages? Twine →  ·  Want real consoles? Retro →